ProFL.NSoundEngine
1.0.0.2
dotnet add package ProFL.NSoundEngine --version 1.0.0.2
NuGet\Install-Package ProFL.NSoundEngine -Version 1.0.0.2
<PackageReference Include="ProFL.NSoundEngine" Version="1.0.0.2" />
paket add ProFL.NSoundEngine --version 1.0.0.2
#r "nuget: ProFL.NSoundEngine, 1.0.0.2"
// Install ProFL.NSoundEngine as a Cake Addin #addin nuget:?package=ProFL.NSoundEngine&version=1.0.0.2 // Install ProFL.NSoundEngine as a Cake Tool #tool nuget:?package=ProFL.NSoundEngine&version=1.0.0.2
A very simple but extensible sound engine based on NAudio, I made it for personal use but saw that it could be useful and save some work for others, it is available as NuGet package but is also open source and MIT Licensed at GitHub.
Every method and class is documented in code and is pretty self explanatory. The main class being NSoundEngine.SoundEngine.
Currently, at this release, the only supported file format is MP3 and the sound engine was made with Embedded Resources in mind.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
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- NAudio (>= 1.8.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Initial version.