NetStone 1.3.1
dotnet add package NetStone --version 1.3.1
NuGet\Install-Package NetStone -Version 1.3.1
<PackageReference Include="NetStone" Version="1.3.1" />
paket add NetStone --version 1.3.1
#r "nuget: NetStone, 1.3.1"
// Install NetStone as a Cake Addin #addin nuget:?package=NetStone&version=1.3.1 // Install NetStone as a Cake Tool #tool nuget:?package=NetStone&version=1.3.1
NetStone
NetStone is a portable and modern .NET FFXIV Lodestone API.
What works
- Characters
- Character Search
- FCs
- FC Search
- PvP Teams
- PvP Team Search
- Linkshell
- Linkshell Search
- CWLS
- CWLS Search
Eorzea DB support is not planned.
Usage
Set up the client
If you want to use NetStone you need to create one instance of the LodestoneClient and use this instance for all your requests. Note that this operation downloads current definitions and can therefore take an unknown amount of time or even throw and exception.
Example Code
try{
var lodestoneClient = await LodestoneClient.GetClientAsync();
} catch(HttpRequestException ex){
...
}
Retrieve character information
Character information is fetched using the character's lodestone ID (the number contained in the Url). If the ID is not known to you, you can use the built in search functionality to look up a character by name and home world. If you need to fetch data for a specific character often it is best practice to save the Lodestone Id. Note that the search can have 0 results and that a character is null if the request failed.
Example code
//Get Lodestone Id if not known
var searchResponse = await lodestoneClient.SearchCharacter(new CharacterSearchQuery()
{
CharacterName = "Name Surname",
World = "Lich"
});
var lodestoneCharacter =
searchResponse?.Results
.FirstOrDefault(entry => entry.Name == "Name Surname");
string lodestoneId = lodestoneCharacter.Id;
//If Lodestone id is known
var lodestoneCharacter = await lodestoneClient.GetCharacter(lodestoneId);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- HtmlAgilityPack (>= 1.11.46)
- Karashiiro.HtmlAgilityPack.CssSelectors.NetCoreFork (>= 0.0.2)
- Newtonsoft.Json (>= 13.0.3)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on NetStone:
Package | Downloads |
---|---|
NetStone.GameData.Lumina
Lumina game data bindings for NetStone. |
GitHub repositories
This package is not used by any popular GitHub repositories.