NPLEditor 1.0.0
Additional Details
Deprecated because the building content feature produces hangs and crashes when the NPLEditor tool was launched via the Visual Studio extension.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
The owner has unlisted this package.
This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet tool install --global NPLEditor --version 1.0.0
This package contains a .NET tool you can call from the shell/command line.
dotnet new tool-manifest # if you are setting up this repo dotnet tool install --local NPLEditor --version 1.0.0
This package contains a .NET tool you can call from the shell/command line.
#tool dotnet:?package=NPLEditor&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
nuke :add-package NPLEditor --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Welcome to NPL Editor!
A graphical editor for '.npl' files used together with 'Nopipeline.Task' to produce '.mgcb' files for MonoGame projects.
Inspired by the MGCB Editor.
Setup NPL Editor
- Open or create a MonoGame project via Visual Studio.
- Install the Nopipeline.Task.
- Install the NPLEditor as a local dotnet tool.
- Install the NPLEditor.VSExtension via Visual Studio.
- Profit ???
Yes! It should be possible now to double click the Content.npl file inside your Content folder to open the NPL Editor and start adding content to it.
Benefits
- No JSON-Formatting Erros Anymore
- Just manage your content and NPL Editor takes care about the correct formatting of your .npl files.
- Automatic Pipeline Imports
- Just add your content pipeline references and NPL Editor extracts importers and processors from it.
- No "Name-Guessing" Anymore
- Just with importers and processors, you don't need to guess the correct names of parameters or anything else anymore; just select what you need inside the NPL Editor.
- Content Building
- Build your content directly from the NPL Editor GUI, which also automatically produces log files for you.
- Logging
- Realtime logging events directly inside the NPL Editor; perfect for error detection in your content pipeline references as well.
Impressions
Now Have Fun with NPL Editor!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.