MonoGame.ShaderEffects
1.0.3
dotnet add package MonoGame.ShaderEffects --version 1.0.3
NuGet\Install-Package MonoGame.ShaderEffects -Version 1.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.ShaderEffects" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.ShaderEffects --version 1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.ShaderEffects, 1.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.ShaderEffects as a Cake Addin #addin nuget:?package=MonoGame.ShaderEffects&version=1.0.3 // Install MonoGame.ShaderEffects as a Cake Tool #tool nuget:?package=MonoGame.ShaderEffects&version=1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
MonoGame.ShaderEffects
<b>MonoGame.ShaderEffects</b> is a library to generate effects with Shaders.
Nuget package
There is a nuget package avaliable here https://www.nuget.org/packages/MonoGame.ShaderEffects/.
Examples
Shader Effects
Stroke Effect
https://github.com/DaniloPeres/MonoGame.StrokeEffect
Glow Effect
https://github.com/DaniloPeres/MonoGame.GlowEffect
Gray Scale Effect
Example:
var textureGrayScale = ShaderEffects.ApplyGrayScaleEffect(myTexture, GraphicsDevice);
Circle Effect
Parameter | Type | Description |
---|---|---|
diameter | int | The diameter of the circle in pixels |
Example:
int circleDiameter = 150;
var myCircle = ShaderEffects.CreateCircle(circleDiameter, GraphicsDevice);
Rounded Rectangle Effect
Parameter | Type | Description |
---|---|---|
radius | float | The round the corners of an element's outer border edge |
rectangleSize | Point | The size of the rectangle |
color | Color | The color of the object |
Example:
float radius = 30;
Point rectangleSize = new Point(150, 200);
Color color = Color.White;
var myRoundedRectangle = ShaderEffects.CreateRoudedRectangle(radius, rectangleSize, color, GraphicsDevice);
Cut off by angle
Parameter | Type | Description |
---|---|---|
src | Texture2D | The original Texture2D |
angleCutOff | float | The angle to be removed from the image in 360 degrees |
angleStart | float | The angle to start the image in 360 degrees |
Example 1:
float angleCutOff = 90f;
float angleStart = 0f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);
Example 2:
float angleCutOff = 235f;
float angleStart = 235f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);
License
MIT
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MonoGame.ShaderEffects:
Package | Downloads |
---|---|
MonoGame.GameManager
MonoGame.GameManager is a library to manage the game components that you will use during the creation of your game. |
GitHub repositories
This package is not used by any popular GitHub repositories.