MonoGame.Framework.DesktopGL.Core
3.8.0.2
dotnet add package MonoGame.Framework.DesktopGL.Core --version 3.8.0.2
NuGet\Install-Package MonoGame.Framework.DesktopGL.Core -Version 3.8.0.2
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.0.2" />
paket add MonoGame.Framework.DesktopGL.Core --version 3.8.0.2
#r "nuget: MonoGame.Framework.DesktopGL.Core, 3.8.0.2"
// Install MonoGame.Framework.DesktopGL.Core as a Cake Addin #addin nuget:?package=MonoGame.Framework.DesktopGL.Core&version=3.8.0.2 // Install MonoGame.Framework.DesktopGL.Core as a Cake Tool #tool nuget:?package=MonoGame.Framework.DesktopGL.Core&version=3.8.0.2
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
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.NETFramework 4.5.2
- No dependencies.
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.NETStandard 2.0
- No dependencies.
NuGet packages (16)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.DesktopGL.Core:
Package | Downloads |
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MOGI
Package Description |
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Komodo
Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development. |
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XNez
2d framework for monogame forked from Nez |
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XNez.Glint
Package Description |
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Aigamo.Saruhashi.MonoGame
Saruhashi is a UI framework for MonoGame. |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.DesktopGL.Core:
Repository | Stars |
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dotnet/corert
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
|
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riperiperi/FreeSO
Re-implementation of The Sims Online.
|
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
|
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egordorichev/BurningKnight
Top-down roguelike about goblins, lamps and magic
|
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OpenKH/OpenKh
Kingdom Hearts libraries, tools, game engine and documentation
|
Version | Downloads | Last updated |
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