IsAliveLib 0.0.22

dotnet add package IsAliveLib --version 0.0.22                
NuGet\Install-Package IsAliveLib -Version 0.0.22                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="IsAliveLib" Version="0.0.22" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add IsAliveLib --version 0.0.22                
#r "nuget: IsAliveLib, 0.0.22"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install IsAliveLib as a Cake Addin
#addin nuget:?package=IsAliveLib&version=0.0.22

// Install IsAliveLib as a Cake Tool
#tool nuget:?package=IsAliveLib&version=0.0.22                

IsAlive

Introducing a versatile library for monitoring remote network services, capable of checking connectivity across ports and IP addresses. This robust solution supports three key protocols: ICMP for ping functionality, TCP, and UDP (requiring data reception for confirmation). This library empowers you to efficiently monitor the health and connectivity of remote network services, ensuring a reliable and comprehensive approach to network monitoring. Integrate seamlessly to enhance your application's capabilities in assessing and maintaining remote service connections.

alt text

Usage:

static void Main(string[] args)
{
     IsAlive isAlive = new IsAlive(3000);

     IPAddress address = IPAddress.Parse("8.8.8.8");

     IsAlivePayload payload = isAlive.check(address, 0, IsAlive.NETWORK_PROTOCOL.ICMP);
     print(payload);

     payload = isAlive.check(address, 80, IsAlive.NETWORK_PROTOCOL.TCP);
     print(payload);

     payload = isAlive.check(address, 80, IsAlive.NETWORK_PROTOCOL.UDP);
     print(payload);

     Console.ReadLine();
}

static void print(IsAlivePayload payload) {
     Console.WriteLine("Response - " + payload.host.ToString() 
     + ":" + payload.port.ToString() + " " + payload.protocol.ToString() + " ->" + payload.success.ToString());
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.0.22 845 7/4/2019

This Library can help monitor remote network services by checking connectivity of ports and ip address, it's support 3 protocols: ICMP as ping, TCP and UDP (must receive some data for confirmation).