Game.TexturePacker
0.1.0
dotnet add package Game.TexturePacker --version 0.1.0
NuGet\Install-Package Game.TexturePacker -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Game.TexturePacker" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Game.TexturePacker --version 0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Game.TexturePacker, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Game.TexturePacker as a Cake Addin #addin nuget:?package=Game.TexturePacker&version=0.1.0 // Install Game.TexturePacker as a Cake Tool #tool nuget:?package=Game.TexturePacker&version=0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Use Texture Packer Sprite Sheets in MonoGame
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- MonoGame.Framework.DesktopGL.Core (>= 3.7.0.7)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Game.TexturePacker:
Package | Downloads |
---|---|
Game.Engine
Simple Game Engine in F# Based on MonoGame |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.1.0 | 727 | 12/1/2019 |
Use sprite sheets generated by Texture Packer