FenixLib 2.0.0
dotnet add package FenixLib --version 2.0.0
NuGet\Install-Package FenixLib -Version 2.0.0
<PackageReference Include="FenixLib" Version="2.0.0" />
paket add FenixLib --version 2.0.0
#r "nuget: FenixLib, 2.0.0"
// Install FenixLib as a Cake Addin #addin nuget:?package=FenixLib&version=2.0.0 // Install FenixLib as a Cake Tool #tool nuget:?package=FenixLib&version=2.0.0
FenixLib brings .NET support for opening, creating and operating with native graphic, graphic collections, bitmap fonts and palette formats of PixTudio, BennuGD, Div GO and DIV game programming languages and frameworks.
The following snippet shows how easy is to open a Fpg file, print the codes and description of every map, change the description of map with code 10 and save the changes in a new file.
using FenixLib.Core;
using FenixLib.IO;
// Load a Fpg file
var spriteAssortment = NativeFile.LoadFpg ( "foo.fpg" );
// Print out the code and description of every sprite in the Fpg
foreach ( var sprite in spriteAssortment )
{
System.Console.WriteLine ( sprite.Id.ToString() + " - " + sprite.Description );
}
// Change the description of Sprite with code 10
spriteAssortment[10].Description = "Bar";
spriteAssortment.SaveToFpg ( "foo-changed.fpg" );
Another example, see how easy you can create a Fnt font file from scratch:
using FenixLib.Core;
using FenixLib.IO;
var font = new BitmapFont ( GraphicFormat.Format32bppArgb, FontEncoding.ISO85591 );
// Create a 10x10 transparent graphic
var glyphGraphic = new Graphic( GraphicFormat.Format32bppArgb, 10, 10, new byte[10 * 10 * 4] );
// Create the glyph and assign it to the letter 'å'
// å is a character that exists in the ISO8559-1 code page.
font['å'] = new Glyph ( glyphGraphic );
// Save the font to a Fnt file (only 'å' will contain a bitmap)
font.SaveToFnt ( "foo.fnt" );
For additional examples and documentation visit http://github.com/dacucar/fenixlib/wiki.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Text.Encoding.CodePages (>= 5.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
- Migrate libraries to .NET Standard 2.0 and examples and test projects to .NET 5.0.
- Moved FenixLib.Core types to FenixLib namespace.
- Removed FenixLib.Imaging.PixelWriter.
- Fixed bugs in FenixLib.Imaging.PixelReader.