DotFSM 1.0.1
dotnet add package DotFSM --version 1.0.1
NuGet\Install-Package DotFSM -Version 1.0.1
<PackageReference Include="DotFSM" Version="1.0.1" />
paket add DotFSM --version 1.0.1
#r "nuget: DotFSM, 1.0.1"
// Install DotFSM as a Cake Addin #addin nuget:?package=DotFSM&version=1.0.1 // Install DotFSM as a Cake Tool #tool nuget:?package=DotFSM&version=1.0.1
A lightweight Finite State Machine in C#
Workflow is a common business logic problem in software development. For example, the diagram below is a workflow for an issue tracking application.
stateDiagram-v2
direction LR
Null --> Created : Create
Created --> Assigned : Assign
Created --> Terminated : Terminate
Assigned --> Resolved : Resolve
Assigned --> Terminated : Terminate
Terminated --> Assigned : Assign
Workflows are essentially graphs with each permitted state transition represented by an edge. This is apparent when we look at the mermaid code for the diagram above. It is simply a flat collection of the state transitions specified as src-state
--> dst-state
: trigger
.
Null --> Created : Create
Created --> Assigned : Assign
Created --> Terminated : Terminate
Assigned --> Resolved : Resolve
Assigned --> Terminated : Terminate
Terminated --> Assigned : Assign
DotFSM allows you to define Finite State Machines
as a collection of state transitions. For example, the above state machine can be defined like below
new DotFSM<State, Trigger>(new Transition<State, Trigger>[]
{
new () {SourceState = State.Null ,Trigger = Trigger.Create , DestinationState = State.Created },
new () {SourceState = State.Created ,Trigger = Trigger.Assign , DestinationState = State.Assigned },
new () {SourceState = State.Created ,Trigger = Trigger.Terminate , DestinationState = State.Terminated },
new () {SourceState = State.Assigned ,Trigger = Trigger.Resolve , DestinationState = State.Resolved },
new () {SourceState = State.Assigned ,Trigger = Trigger.Terminate , DestinationState = State.Terminated },
new () {SourceState = State.Terminated ,Trigger = Trigger.Assign , DestinationState = State.Assigned },
})
DotFSM also comes with a builder which allows specifying the above state machine as below, which is subjectively easier to read.
Builder<State, Trigger>
.Start(State.Created)
.Allow(Trigger.Assign, State.Assigned)
.Allow(Trigger.Terminate, State.Terminated)
.ForState(State.Assigned)
.Allow(Trigger.Resolve, State.Resolved)
.Allow(Trigger.Terminate, State.Terminated)
.ForState(State.Terminated)
.Allow(Trigger.Assign, State.Assigned)
.Build();
Exercising the state machine is simply a search of the matching edge in the graph. If a transition is permitted, the search function returns a DotFSM.Transition
, or otherwise a null
value.
var transition = EvaluateWorkflow(workflowDefinition, issue.CurrentWorkflowState, trigger);
if (transition == null)
{
throw new IssueWorkflowException($"{trigger} is not allowed for {issue}");
}
return issue with { CurrentWorkflowState = transition.DestinationState };
A complete console application that moves issues between states according to the workflow diagram above can be as simple as below
using IssueTracker;
var issue = new Issue()
{
Workflow = WorkflowDefinitions.ComplexWorkflow
};
Console.WriteLine(" --- Current workflow definition ---");
Console.WriteLine(issue.Workflow.ToMermaidDiagram());
Console.WriteLine("------------------------------------");
while (true)
{
Console.WriteLine($"Current state: {issue.CurrentWorkflowState}");
Console.WriteLine($"Commands allowed: Exit, {string.Join(",", issue.Workflow.AllowedTriggers(issue.CurrentWorkflowState))}");
var line = Console.ReadLine();
if ("exit".Equals(line, StringComparison.OrdinalIgnoreCase))
{
return;
}
var trigger = line.ToEnum<Trigger>();
if (trigger == null)
{
Console.WriteLine($"unknown command {line}");
continue;
}
try
{
var updatedIssue = IssueWorkflowService.FireTrigger(issue, trigger.Value);
issue = updatedIssue;
}
catch (IssueWorkflowException e)
{
Console.WriteLine(e.Message);
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
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