Catalyze 0.1.0-alpha.4

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This is a prerelease version of Catalyze.
dotnet add package Catalyze --version 0.1.0-alpha.4                
NuGet\Install-Package Catalyze -Version 0.1.0-alpha.4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Catalyze" Version="0.1.0-alpha.4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Catalyze --version 0.1.0-alpha.4                
#r "nuget: Catalyze, 0.1.0-alpha.4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Catalyze as a Cake Addin
#addin nuget:?package=Catalyze&version=0.1.0-alpha.4&prerelease

// Install Catalyze as a Cake Tool
#tool nuget:?package=Catalyze&version=0.1.0-alpha.4&prerelease                

Catalyze

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A thin but opinionated abstraction layer to write Vulkan Code in C# (using Silk.NET) with fewer boilerplate code. (work in progress, see Examples folder for some examples)

Get to the Triangle in about 40 lines of code:

using Catalyze;
using Catalyze.Allocation;
using Catalyze.Applications;
using Catalyze.Pipeline;
using Silk.NET.Windowing;
using TriangleExample;

var builder = Application.CreateBuilder();
builder.Services.AddWindowing(WindowOptions.DefaultVulkan);
builder.Services.RegisterSingleton<IAllocator, PassthroughAllocator>();

var app = builder.Build();
app.UseVulkan(new GraphicsDeviceCreateOptions());
app.AttachLayer<ExampleAppLayer>();
app.Run();
app.Dispose();
namespace TriangleExample
{
    internal class ExampleAppLayer : IAppLayer
    {
        private Renderer _renderer = null!;
        private ShaderEffect _shaderEffect;
        private ShaderPass _shaderPass;
    
        public void OnAttach()
        {
            _renderer = Application.GetInstance().GetModule<Renderer>()!;
            _shaderEffect = ShaderEffect.BuildEffect(_renderer.Device.VkDevice, "./Shaders/triShader.vert.spv",
                "./Shaders/triShader.frag.spv", null);
            var passInfo = ShaderPassInfo.Default();
            _shaderPass = new ShaderPass(_renderer.Device.VkDevice, _shaderEffect, passInfo, default, _renderer.RenderPass);
        }

        public void OnUpdate(double deltaTime)
        {
            _renderer.CurrentCommandBuffer.BindGraphicsPipeline(_shaderPass);
            _renderer.CurrentCommandBuffer.Draw(3, 1, 0, 0);
        }

        public void OnDetach()
        {
            _shaderEffect.Dispose();
            _shaderPass.Dispose();
        }
    }
}

There are currently examples for:

  • Triangle Example
  • ImGui Example
  • Compute Shader Example
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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