AtcSoft.VideoEngine 1.2.3

dotnet add package AtcSoft.VideoEngine --version 1.2.3
                    
NuGet\Install-Package AtcSoft.VideoEngine -Version 1.2.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AtcSoft.VideoEngine" Version="1.2.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AtcSoft.VideoEngine" Version="1.2.3" />
                    
Directory.Packages.props
<PackageReference Include="AtcSoft.VideoEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AtcSoft.VideoEngine --version 1.2.3
                    
#r "nuget: AtcSoft.VideoEngine, 1.2.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AtcSoft.VideoEngine@1.2.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AtcSoft.VideoEngine&version=1.2.3
                    
Install as a Cake Addin
#tool nuget:?package=AtcSoft.VideoEngine&version=1.2.3
                    
Install as a Cake Tool

AtcSoft.VideoEngine

Cross-platform video engine built on in-process FFmpeg: demuxing, decoding, recording and frame capture for RTSP, HTTP and DirectShow (USB) sources.

Target framework: net10.0.

Usage

Initialise the engine once at startup, then create players through the factory:

VideoEngineBootstrap.Initialize(new VideoEngineConfig
{
    FFmpegPath = ffmpegFolder,          // folder holding the native FFmpeg DLLs
    PreferHardwareAcceleration = true,
});

var factory = new VideoPlayerFactory(loggerFactory);
IVideoPlayer player = factory.Create();

VideoEngineConfig also exposes FFmpegLogLevel and DecoderThreads. The parameterless VideoEngineBootstrap.Initialize() overload uses the defaults and probes for FFmpeg on the standard paths.

FFmpeg is not included

This package contains no native binaries. Deploy FFmpeg 8.x shared builds (avutil-60.dll and friends) with your application and point FFmpegPath at them. A different major version fails at runtime with Library avutil.60* not found.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AtcSoft.VideoEngine:

Package Downloads
AtcSoft.VideoEngine.DirectX

Direct3D 11 GPU rendering for AtcSoft.VideoEngine. Hardware-accelerated decoding and rendering for Windows.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.3 52 9/22/2026
1.2.2 52 9/22/2026
1.2.1 54 9/22/2026