AllThingsTalk 1.0.0
dotnet add package AllThingsTalk --version 1.0.0
NuGet\Install-Package AllThingsTalk -Version 1.0.0
<PackageReference Include="AllThingsTalk" Version="1.0.0" />
paket add AllThingsTalk --version 1.0.0
#r "nuget: AllThingsTalk, 1.0.0"
// Install AllThingsTalk as a Cake Addin #addin nuget:?package=AllThingsTalk&version=1.0.0 // Install AllThingsTalk as a Cake Tool #tool nuget:?package=AllThingsTalk&version=1.0.0
C-Sharp-SDK
AllThingsTalk C# SDK provides C# APIs to manage and implement AllThingsTalk devices.
Installation
Download SDK and open in Visual Studio. Build the project and include built AllThingsTalk.dll in your project. Add dependencies.
Dependencies
MQTTnet 2.8.2 https://github.com/chkr1011/MQTTnet
Newtonsoft.Json 11.0.2 https://www.newtonsoft.com/json
Quickstart
Create an account in AllThingsTalk Maker, and create a device. All examples require DeviceID and DeviceToken, which can be found under Device Settings.
using AllThingsTalk;
using System.Threading;
namespace ConsoleApp
{
class Program
{
static void Main(string[] args)
{
var client = new Client("<DeviceToken>");
var counterDevice = client.AttachDeviceAsync("<DeviceId>").Result;
var counter = counterDevice.CreateSensor<int>("Counter");
Thread.Sleep(2000);
for (var i = 0; i < 10; ++i)
{
counter.PublishState(i);
Thread.Sleep(2000);
}
}
}
}
HowTo
Initializing a client and a device
To manage a device, you must obtain a DeviceID (which is an unique device identifier within AllThingsTalk Maker) and DeviceToken (which this SDK uses to obtain access to APIs), both of which can be found on Device Settings page within AllThingsTalk Maker.
var client = new Client("<DeviceToken>");
var device = client.AttachDeviceAsync("<DeviceId>").Result;
Creating assets
Assets are added to initialized device and if they don't exist in maker platform, they are also created there. There are 3 types of assets: sensor, actuator and virtual.
Creating a sensor
Sensor is added by:
var sensor = device.CreateSensor<int>("<sensorName>");
Thread.Sleep(2000);
where int
defines the data type and sensorName
is the identifier that has to be the same as the one used in maker, if you want to attach to an existing sensor. Be sure to add Thread.Sleep(2000) so there is enough time for sensor to be created before we send any data.
Sending sensor data
Data is sent through:
temperature.PublishState(23);
which will update temperature
asset state in Maker with value 23
. If we send the wrong type an exception will be thrown.
Creating an actuator
This is a complete, simplest code for adding an actuator.
namespace ConsoleActuator
{
internal class Program
{
public static void Main(string[] args)
{
var client = new Client("<DeviceToken>");
var counterDevice = client.AttachDeviceAsync("<DeviceId>").Result;
var button = counterDevice.CreateActuator<bool>("Button");
button.OnCommand += OnCommandHandler;
}
private static void OnCommandHandler(object sender, Asset asset)
{
Console.WriteLine(asset.State.State.Value);
}
}
}
This code will create an asset as actuator (if it is not already there), with name "Button" and type boolean, under Device we used to initialize the code. In Maker, we create a pinboard with this asset and can send boolean value to the app, which will be displayed in the console.
Attach event handler to an actuator
button.OnCommand += OnCommandHandler;
Method you attach to an actuator will receive Object sender
, which in this case is the Device
that holds the Asset
and Asset
itself, from which you can retrieve State
, which holds the Value
, sent from Maker
.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- MQTTnet (>= 2.8.2)
- Newtonsoft.Json (>= 11.0.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 877 | 10/12/2018 |